Last Chance

Finds that change a run

Relics are found in a run: the chest of a mini-boss or an Overlord offers 1 of 3, an elite or a crate sometimes holds one. They last until the end of the run and stack; the wallet and the Legacy are not affected. Rarity follows luck.

Common

Four-Leaf Clover

Four-Leaf Clover

+10% luck per copy.

Up to 10 copies

Hunter's Sight

Hunter's Sight

+20% damage to enemies above 90% health.

Up to 10 copies

Wind Boots

Wind Boots

+10% speed per copy, up to +50%.

Up to 5 copies

Honey Cake

Honey Cake

6% chance (+3% per copy) for a kill to drop a honey cake that heals 3% of max HP. At most one cake per 4 s; an uncollected cake vanishes after 10 s.

Up to 10 copies

Lordbane

Lordbane

+12% damage to elites and bosses.

Up to 10 copies

Lockpick

Lockpick

10% chance to find a double haul in a crate (never doubles a relic).

Up to 10 copies

Rye Loaf

Rye Loaf

+25 max health.

Up to 10 copies

Little Hourglass

Little Hourglass

+8% XP.

Up to 10 copies

Rare

Strong Ale

Strong Ale

+20% damage, but −5% max health (per copy).

Up to 5 copies

Traveller's Fire

Traveller's Fire

Stand still and take no damage — it heals: after 2.5 s the fire lights and restores 2% of max HP per second (per copy, up to 5%). A hit puts the fire out, and so does a step.

Up to 5 copies

Still Sap

Still Sap

+4% damage for every second without moving, up to +100% per copy, +150% in total. A step resets it; taking damage cuts what you built up by half.

Up to 5 copies

Ledger

Ledger

+0.5% damage for every crate or chest opened this run, up to +30% per copy.

Up to 5 copies

Runaway's Cloak

Runaway's Cloak

When hit, +30% speed for 2 s. 2 charges per copy, a charge returns in 8 s.

Up to 5 copies

Rune Ward

Rune Ward

Every 15 s the next hit on the hero is absorbed (−1 s per copy, never more often than once per 12 s).

Up to 5 copies

Dreamcatcher

Dreamcatcher

An opened crate or chest pulls in all XP on screen (from the second copy, gold too).

Up to 2 copies

Epic

Chalice of Souls

Chalice of Souls

Every kill gives a soul for 12 s (an elite or mini-boss — for 30 s): +1.2% damage per living soul, up to +30% per copy.

Up to 3 copies

Shard of Despair

Shard of Despair

Below 50% health, damage grows up to +45% per copy (the lower your health, the more).

Up to 3 copies

Cursed Coin

Cursed Coin

+15% gold and XP, but difficulty +10%: more enemies, tougher ones, elites more often.

Up to 3 copies

Stopped Clock

Stopped Clock

Once, death is replaced by an 8 s time stop: enemies freeze and the hero heals to 30% HP.

Up to 3 copies

Ringing Bell

Ringing Bell

Every 90 s (−15 s per copy, at least 45 s) calls a nearby elite that is sure to drop a chest.

Up to 3 copies

Legendary

Phoenix Spark

Phoenix Spark

Fire ignites: 3 s of burning for 12% of the hit per second (flame, rocket, Forge of the Last Sun).

Up to 3 copies

Rotten Root

Rotten Root

A poisoned enemy infects 2 neighbours when it dies (poison, flasks, Heart of the Silent Garden).

Up to 3 copies

Thunderstone

Thunderstone

Thunder stuns for 0.6 s, not bosses, at most once per 3 s per enemy (whip, threads, Storm Metronome).

Up to 3 copies

Eclipse Shard

Eclipse Shard

A shadow hit marks: +15% damage from everything for 3 s (sickles, mark, Double Midnight Dance).

Up to 3 copies

Last Chance

Choose a hero, gather experience and combine weapons with tomes. Survive the waves, endure the Onslaught and face the World's Overlord.