Last Chance

What's new

The release history: new features, changes and fixes in the game.

Update 0.7.6a · Live camp on phones

Fixes

  • The live camp backdrop with roaming enemies is now available on phones and in Telegram too. Reduced effects or insufficient performance keep a static backdrop.

Update 0.7.6 · Density and rhythm

New

  • Mini-bosses and overlords every two and a half minutes, and sometimes a Runaway Chest full of gold dashes past (not in Hardcore).

Changes

  • Fewer enemies on screen, but each one is tougher; new enemies arrive in tiers, and surges roll in from one side — an arrow at the screen edge warns you.
  • Shards per kill and the "defeat N enemies" goals are retuned to the new pace (what you earned stays). New run rules start a new ranking week.

Fixes

  • Wild Reagent clouds no longer vanish next to flask puddles — every weapon has its own pool of zones.

Update 0.7.5q · A painted dawn

New

  • The camp is alive: enemies roam three worlds in the background. Phones and reduced-effects mode keep a static backdrop.
  • More now includes your Profile: avatar, favourite heroes, statistics and best results. Your ranking card can be hidden in Account settings.
  • Cosmetic titles unlock from achievement stars you have already earned.
  • A guide, heroes, bestiary, arsenal and other game reference pages are available in Russian and English.
  • The Dawn Herald now has its own frame animations.
  • Graphics settings let you try new pixel art for Meeg, three enemies and six icons. It is off by default.

Changes

  • Missions now have their own camp navigation button, right after Skins.
  • A new full-screen title illustration. Controls sit over the artwork, with a compact row on phones.
  • Enemies dissolve differently: slime, bones, spirits and other families. Reduced effects keep the flash.

Fixes

  • The camp backdrop no longer restarts between sections. Rectangular seams and the extra glow beneath the hero are gone.
  • The hero and health bar stay above the Herald, with warnings placed in a clear area of the screen.

Update 0.7.5p · Support

New

  • Send questions, bugs, screenshots and files to @lastchancesupport_bot. Replies arrive in the same chat.

Changes

  • Contacts, privacy and Report a bug now lead to support. The game bot also points you there.

Update 0.7.5o · Interface polish

New

  • Maintenance mode preserves an existing run and its loot; queued saves resume when maintenance ends.

Changes

  • A pixel close button and Esc dismiss available dialogs. Language labels follow the selected language.
  • Enemies disappear with a silhouette flash and a brief pixel breakup; reduced effects keep the flash.

Fixes

  • Dialogs, focus outlines and tooltips fit smaller screens; the pause menu has no empty cell.

Update 0.7.5m · Daily and weekly missions

New

  • Missions: three every day (swap one once a day) and two every week. The Missions section is under More, next to Achievements.
  • Rewards arrive in your Mail: 300 gold and 8 shards for a daily, 2,000 gold and 60 shards for a weekly. Every saved run counts, even if you surrendered.

Update 0.7.5l · Your nickname

New

  • Your nickname: new players get one like Wanderer-1234 and can change it in Settings — the nickname is what the ranking shows. Rude words won't pass; existing names were not changed.

Update 0.7.5k · One look

New

  • Settings in tabs: Sound, Graphics, Controls, Account, About. Account shows how you signed in and lets you delete it — 7 days to change your mind.
  • Legal notice and a privacy page: what we store and why.

Changes

  • One consistent interface: two fonts and the same buttons, panels and windows everywhere; no more tiny unreadable text.
  • A lighter HUD and short level-up cards: before → after, rarity as the frame colour, details on hover or long-press.

Update 0.7.5j · The first 5 minutes

New

  • A new camp: your hero by the fire, Fight within reach and a Next goal. Five sections — Heroes, Arsenal, Ranking, Skins and More; on phones they sit at the bottom. Nothing is gone: the rest is under More.
  • Newcomers get Play, a choice of three heroes and a Quick run right away; tips and features unlock as you play.

Changes

  • Already played? Everything stays open, as before. On phones the What's new feed is under More.

Update 0.7.5i · A cleaner picture

New

  • Enemies feel alive: they bob as they walk, lean towards the hero, squash when they strike or get hit, and small fry get knocked back a little.
  • Big hits on bosses feel heavier with a brief freeze-frame on impact (off with Reduced effects).

Changes

  • A sharper picture: no blur in combat, heroes, enemies and effects sit exactly on the pixel grid and no longer shimmer while moving.
  • Defeated enemies no longer vanish in a flash: they fall and fade away.

Update 0.7.5h · Clean lines: polish

Changes

  • Explosions, puddles and clouds of your weapons no longer fade next to your hero and are always drawn in full — only extra flying projectiles are toned down.

Update 0.7.5g · Clean lines

Changes

  • A cleaner, fully pixel-art battlefield: no yellow circle around the boss, no diamonds or arrows over companions, no rings around buffs and chests.
  • Enemy zones and warnings have a pixel edge and lie on the ground, under your hero and enemies. Enemy shots are still drawn above your hero.
  • Your own puddles, clouds and fields have no outline anymore, and extra projectiles are drawn full size, just more transparent.
  • A new pixel icon on the What's new button, a new frame on the Lucky Shine card and an icon for the Ringing Bell relic.

Fixes

  • Tomes such as the Tome of Multitude now show their icon in the slot panel during a run; on phones upgrade cards no longer get a white outline without a key press.

Update 0.7.5f · Ready for a crowd

New

  • New «Report a bug» button in the pause menu and on the results screen. It sends only the game build, the screen and the run number — no personal data.

Changes

  • The leaderboard and the rankings open faster: your own row is always up to date, the shared list refreshes every half a minute to a minute.
  • The game talks to the server less often, and saving runs and claiming rewards stay stable at busy times.

Update 0.7.5e · Update history

New

  • A What's new button on the title screen and in the camp: the whole update history, newest first. A dot on the button means there is something you haven't seen yet.

Update 0.7.5d · Dawn Herald

New

  • At minute 20 of the endless Onslaught the Dawn Herald arrives. It can't be defeated — only outrun.
  • A minute before it comes a countdown appears at the timer; 10 seconds before, a banner and a sound.
  • When the Herald arrives, ordinary enemies crumble to ash, and no new enemies, bosses, crates or coins appear.
  • The Herald's touch takes 40% of your health through any protection. Its light strikes are marked on the ground first, and every 5 seconds a Dawn Warden twice as strong as the last one joins it.

Changes

  • Everything you gathered before the Herald came stays with you: return to camp with your loot at any moment, and a skull revives you as usual.
  • A run whose endless part is longer than 35 minutes no longer goes into the ranking tables. Rewards for such a run are not taken away.

Update 0.7.5c · A readable fight

New

  • New settings in the camp and in the pause: "Brightness of your effects" and "Damage numbers".
  • Pick an upgrade card with the keyboard: A/D or the arrows to choose, Space, E or Enter to take.

Changes

  • Your own effects no longer hide the hero and the enemies: the hero is always drawn above your projectiles, with a thin light outline.
  • Enemy and boss warnings are drawn above everything, and damage numbers on one enemy add up into one.
  • The shining card has a gold frame and a "✦ Lucky Shine" label; the guaranteed card says "✦ Guaranteed".

Fixes

  • A held dash or ability key no longer takes a card by accident. On phones the camp header no longer cuts off sign-in, and settings buttons no longer cut off their labels.

Update 0.7.5b

Changes

  • If the device still runs out of graphics memory, the game tells you how to restart it.

Fixes

  • In Telegram on iPhone the battlefield could go dark after a few runs. The game now frees graphics memory after every run.

Update 0.7.5a · Balance after 0.7.5

New

  • Dawn Fatigue: in the endless Onslaught every heal gets 3% weaker each minute, down to −75%. A badge next to the timer shows the current value.

Changes

  • The endless Onslaught is dangerous from the first minute, and you can't stand still in it: if the hero barely moves, the dawn burns them through any protection. In every mode at least a quarter of a hit gets through armor.
  • Traveller's Fire, Still Sap, Chalice of Souls and Honey Cakes are reworked; relic descriptions match their numbers.
  • More gold in every mode: coins drop more often, bosses and victories pay more. Once everything is maxed, a new level gives a little gold right away and doesn't stop the game.
  • "Give up" and "Return to Camp" are now different actions: giving up before the victory brings no loot, and from the endless Onslaught you return to camp with everything gathered.

Fixes

  • An endless run closed with "Return to Camp" no longer drops out of the prize ranking.

Update 0.7.5 · Finds

New

  • 24 run relics: found during a run and active until it ends; copies of the same relic stack.
  • A mini-boss or Overlord chest offers 3 relics to choose from plus one upgrade, and flies to you on its own.
  • Statuses show above enemies: Burning, Stun, Shadow Mark and Rot.
  • Arsenal → Relics: 12 relics are open from the start, the other 12 awaken through feats.
  • Effects quality Auto, Full or Reduced, in Settings and in the pause.

Changes

  • The game updates itself, in the camp and never during a run. Your result is always saved first.

Update 0.7.4 · Released together with 0.7.5

New

  • Six new tomes: Multitude, Reach, Ages, the Keen Edge, Thirst and Dusk.
  • Eleven new syntheses, from Crimson Moon to Long Dusk.
  • The new tomes awaken through feats: shots fired, crits, healing, kills with certain weapons and a final Overlord defeated in Standard.
  • A third tome slot in Standard and Legacy, after 30 wins against final Overlords or 10 wins in Legacy, with the new achievement "The Third Shelf".

Changes

  • The Onslaught after victory is gentler for the first 40 minutes.

Update 0.7.3 · Released together with 0.7.5

New

  • Tome and stat cards roll a rarity, from Common ×1.0 to Legendary ×2.0, and show the real number you get. Weapons, tomes and stats rank up to 99.
  • Luck matters more: rare cards, the shining card, crits and crates. After 12 picks in a row without a Rare, the next one guarantees it.
  • Hero passives Growth and Sign, and every hero gains +1 max HP per level.
  • Run charges Reroll, Banish and Skip, in Legacy; one free Reroll every run. Plus 12 achievements for in-run ranks.

Changes

  • English is the base language, with a switch on the title screen. Renamed heroes: Meeg, Lothar, Sim-Sim, Atrax and Shchuks — progress and skins stay.

Fixes

  • Save import no longer adds anything extra or refunds spent shards; Vilchar's and Sim-Sim's ranged attack visuals line up with their hits.

Update 0.7.2

New

  • Every hero's dash and ability have their own painted icons, with the cooldown and a key hint.

Fixes

  • Straight projectiles no longer fly through enemies without hitting — most noticeable with Dri and with large enemies.
  • The third crescent of the Hall of the Mirrored Moon flies at a visible target.

Update 0.7.1

Changes

  • Prize ranking rewards are bigger, for periods that close after this update.

Update 0.7.0 · Prize ranking

New

  • Weekly and monthly prize rankings.
  • Painted melee effects and more detailed bosses.
  • Achievement icons.

Changes

  • Unlock conditions are updated — everything you have already unlocked stays yours.

Fixes

  • All 14 heroes and their mythic forms turn and walk correctly in every direction.

Update 0.6.1 · English

New

  • The game is fully translated into English. The language is picked from your Telegram or browser; switch it in Settings → Language, even in the middle of a run.
  • The Telegram bot got an English name and description.

Update 0.6.0 · Awakenings

New

  • Hero awakenings: each hero has their own conditions, with progress shown on the expedition screen.
  • In the leaderboard, the "▾" arrow shows which weapons, tomes and syntheses a run used.
  • New animation for enemies, the six final bosses, companions and auras.

Changes

  • A hero's weapon is at first available only to them, and tomes awaken too — Life, Wrath and Treasure are open from the start.
  • If more than 5 heroes are awakened (besides the starting ones), you keep 5 before your first fight. Skins, achievements, gold, shards and Legacy stay.
  • The ability (E) grows with the rank of the hero's main weapon. Leveling is a third faster, and enemies are more numerous and tougher.

Update 0.5.3 · Released together with 0.6.0

New

  • Change your skin any time: the SKIN button on the expedition screen and the "My Skins" section.
  • The "Last Chance" title leads to the expedition, the "←" arrow goes back through tabs. The Telegram Back button works too.
  • A new camp tour and short tips in your first run.

Changes

  • On death the run's loot is kept (70% in Hardcore). Retreating is giving up: the run's gold and shards are not awarded.

Update 0.5.2 · Dash

New

  • Every hero can dash: Space, or the DASH button on phones — a short dodge with invulnerability, 5-second cooldown. Abilities moved to E.
  • New art: the winged demon form, painted enemy and boss attack warnings, a living poison cloud.
  • "Restart" in the pause, phone orientation choice, "Claim all" in the mail and badges on camp tabs.

Changes

  • The final boss no longer clears the field, "Continue the Onslaught" gives +5 levels right away, and bosses are a little softer.
  • Legacy is reworked: every ten ranks give about +10%. Bought ranks stay.

Update 0.5.1 · Animations

New

  • Full four-direction animation for all 14 heroes.
  • Painted effects for hero attacks and abilities, syntheses, enemies and bosses.
  • Three new enemies on every map, and final boss portraits in the bestiary.
  • Settings right in the run: Pause → Settings.

Changes

  • Quick mode is denser, and by mid-run elites and large enemies no longer fall to a single hit.
  • Bosses attack more often and in trickier ways, and summon more enemies.

Update 0.5.0 · Four modes

New

  • Four modes — Quick, Standard, Hardcore and Legacy, each with its own leaderboard.
  • Skulls: after a death you can return to the fight, once per run (not in Hardcore).
  • The bestiary holds 20 hidden combinations with 6 achievements for them; every achievement shows the share of players who have it.
  • Interface scale, font choice, a movable joystick, separate sound sliders and music.

Changes

  • Runs give about 10 times less gold, Legacy bonuses are cut, enemies are tougher. Bought ranks stay.

Fixes

  • Simba's rapier flies point first, the page no longer twitches, and tutorial windows no longer pile up.

Last Chance

Choose a hero, gather experience and combine weapons with tomes. Survive the waves, endure the Onslaught and face the World's Overlord.