Wandering Spirit
Chases and strikes up close
- Health
- 16
- Damage
- 7
- Speed
- 57
- XP
- 2
Last Chance
Base values; actual combat values depend on the mode and time in the run.
Fireflies over forgotten paths. Among the ancient roots, the Forest King awakens.
A low, six-legged root eater with wooden mandibles.
A web-spinner woven from willow branches, with a cocoon for an abdomen.
A swamp shellback under peat and stone armor.
Shards of a frozen sun and the ruins of an observatory. The Sand Serpent hears every step.
An angular jackal of sand glass and bone plates.
An obsidian mask, dry ribbons and an hourglass.
A caravan chest come to life, with a hinged maw.
Neon glints in empty windows. The Mechanical Archon guards a city that is no more.
A grown-up mechanical messenger on long legs.
A broken street lamp with wires for tentacles.
Armor made of tram parts on industrial claws.
Chases and strikes up close
Attacks from range
Chases and strikes up close
Chases and strikes up close
Attacks from range
Chases and strikes up close
Fireflies over forgotten paths. Among the ancient roots, the Forest King awakens.
Twilight Pinewood
Shards of a frozen sun and the ruins of an observatory. The Sand Serpent hears every step.
Glass Dunes
Neon glints in empty windows. The Mechanical Archon guards a city that is no more.
Midnight Quarter
After 20 minutes of Endless Onslaught, the Dawn Herald arrives. It cannot be defeated: keep moving and avoid its strikes.
Run! The Herald can't be defeated
This is a separate Endless Onslaught enemy, distinct from the Void Herald in the ordinary enemy list.
Choose a hero, gather experience and combine weapons with tomes. Survive the waves, endure the Onslaught and face the World's Overlord.