Last Chance

Beyond the light

Base values; actual combat values depend on the mode and time in the run.

Shared enemies

Wandering Spirit

Chases and strikes up close

Health
16
Damage
7
Speed
57
XP
2

Night Slime

Chases and strikes up close

Health
28
Damage
9
Speed
45
XP
3

Blind Flyer

Hunts its target fast

Health
16
Damage
8
Speed
105
XP
3

Dustling

Chases and strikes up close

Health
44
Damage
12
Speed
62
XP
4

Shellback

Chases and strikes up close

Health
72
Damage
16
Speed
45
XP
5

Void Servant

Hunts its target fast

Health
35
Damage
14
Speed
88
XP
4

Sporeling

Attacks from range

Health
47
Damage
12
Speed
45
XP
5

Ash Hound

Hunts its target fast

Health
58
Damage
17
Speed
97
XP
5

Golden Scarab

Chases and strikes up close

Health
130
Damage
22
Speed
40
XP
8

Dune Scorpion

Attacks from range

Health
64
Damage
16
Speed
56
XP
7

Sentry Engine

Chases and strikes up close

Health
190
Damage
25
Speed
33
XP
10

Plague Rat

Hunts its target fast

Health
95
Damage
23
Speed
92
XP
8

Void Herald

Chases and strikes up close

Health
150
Damage
24
Speed
68
XP
12

Twilight Pinewood

Fireflies over forgotten paths. Among the ancient roots, the Forest King awakens.

Root Eater

Root Eater

A low, six-legged root eater with wooden mandibles.

Health
54
Damage
16
Speed
104
XP
5
Willow Weaver

Willow Weaver

A web-spinner woven from willow branches, with a cocoon for an abdomen.

Health
50
Damage
12
Speed
43
XP
5
Peat Shellback

Peat Shellback

A swamp shellback under peat and stone armor.

Health
78
Damage
17
Speed
42
XP
5

Glass Dunes

Shards of a frozen sun and the ruins of an observatory. The Sand Serpent hears every step.

Glass Jackal

Glass Jackal

An angular jackal of sand glass and bone plates.

Health
60
Damage
18
Speed
103
XP
5
Sand Oracle

Sand Oracle

An obsidian mask, dry ribbons and an hourglass.

Health
66
Damage
17
Speed
54
XP
7
Caravan Mimic

Caravan Mimic

A caravan chest come to life, with a hinged maw.

Health
138
Damage
22
Speed
38
XP
8

Midnight Quarter

Neon glints in empty windows. The Mechanical Archon guards a city that is no more.

Ragged Courier

Ragged Courier

A grown-up mechanical messenger on long legs.

Health
37
Damage
14
Speed
92
XP
4
Neon Jellyfish

Neon Jellyfish

A broken street lamp with wires for tentacles.

Health
60
Damage
15
Speed
58
XP
7
Tram Crab

Tram Crab

Armor made of tram parts on industrial claws.

Health
124
Damage
23
Speed
42
XP
8

Special roles

Thornback

Chases and strikes up close

Health
68
Damage
13
Speed
70
XP
6

Bellringer

Attacks from range

Health
58
Damage
11
Speed
44
XP
6

Iron Bastion

Chases and strikes up close

Health
170
Damage
18
Speed
31
XP
10

Powder Beetle

Chases and strikes up close

Health
48
Damage
16
Speed
67
XP
6

Glass Marksman

Attacks from range

Health
53
Damage
15
Speed
40
XP
7

Light Devourer

Chases and strikes up close

Health
125
Damage
15
Speed
40
XP
9

Final Overlords

Forest King — Eclipse Root

Forest King — Eclipse Root

Fireflies over forgotten paths. Among the ancient roots, the Forest King awakens.

Twilight Pinewood

Sand Serpent — Sun Devourer

Sand Serpent — Sun Devourer

Shards of a frozen sun and the ruins of an observatory. The Sand Serpent hears every step.

Glass Dunes

Mechanical Archon — Zero Hour

Mechanical Archon — Zero Hour

Neon glints in empty windows. The Mechanical Archon guards a city that is no more.

Midnight Quarter

Dawn Herald

After 20 minutes of Endless Onslaught, the Dawn Herald arrives. It cannot be defeated: keep moving and avoid its strikes.

Run! The Herald can't be defeated

This is a separate Endless Onslaught enemy, distinct from the Void Herald in the ordinary enemy list.

Last Chance

Choose a hero, gather experience and combine weapons with tomes. Survive the waves, endure the Onslaught and face the World's Overlord.