Last Chance

Heroes of the last day

Three heroes are ready at once; feats unlock the rest — the goal is written under the name. Each has their own attack and Ability; a Skin changes only the look.

Meeg

Keeper of the Last Blade

An all-round melee fighter. The katana cuts a wide arc, and armor forgives the odd touch. Keep the crowd in front of you; the evolution releases lunar blades.

Starting weapon
Lunar Katana
Strength
Frontal damage and protection
Weakness
Has to let enemies close
Health
110
Speed
150
Armor
1

Ability · E · Keeper's Oath

Slashes enemies in front and grants +3 armor for 2.5 seconds; from katana rank 10, a fan of crescents.

Growth

+1 armor every 10 levels, up to +6

Sign · Not This Time

A lethal hit leaves 1 health and 1.5 s of invulnerability; once every 90 s. Separate from the Skull revive.

Story

He remembers the names of everyone he failed to save. Today the list will not grow.

Vilchar

Wanderer of a Thousand Reflections

A defender who shines when surrounded. The staff strikes all around, farther than a plain blade; his health and armor can absorb a mistake. Against a lone boss he needs extra damage. The evolution summons three reflections.

Starting weapon
Staff of Reflections
Strength
Staff reach and all-around damage
Weakness
Slower and weaker against a single target
Health
125
Speed
145
Armor
1

Ability · E · Mirror Ward

Pushes nearby enemies back and takes 35% less damage for 4 seconds; from staff rank 10, the reflections strike too.

Growth

+1% reach and radius of his own staff per level, up to +40%

Sign · Echo

Every 8th attack of any weapon repeats at 50% damage.

Story

Every reflection holds a path he might have taken.

Vyacha

Alchemist of the Silent Garden

A mobile alchemist who fights on the move. The poison cloud follows the hero and slowly wears the crowd down, and a wider pickup radius helps level up. Early on, draw enemies to the edge of the cloud and circle them: poison cannot reach from afar. With no armor, lingering among enemies is dangerous. The evolution spreads the contagion.

Starting weapon
Wild Reagent
Strength
Poison keeps hurting the whole crowd
Weakness
No armor and no instant finishers
Health
100
Speed
158
Armor
0

Ability · E · Silent Garden

Grows a poison garden for 5 seconds that slows ordinary enemies; the garden grows with the reagent.

Growth

+1% poison and field damage per level, up to +60%. Opening: cloud radius +120% at level 1, −30% per level, gone by level 5

Sign · Pollen

Enemies killed inside the cloud give +15% XP.

Story

He learned to grow life. And the things that come for it.

Bima

Engineer of the Impossible

An armored gunner with homing rockets. Reliably hits the priority target from afar; attacks are 10% faster than usual. The early blast is small, so a dense crowd calls for a second weapon. The evolution adds a piercing laser.

Starting weapon
Pocket Rocket
Strength
Homing shots and fire rate
Weakness
Small blast radius early on
Health
105
Speed
148
Armor
1

Ability · E · Emergency Protocol

Mini rockets (4–8 by rank) pick the nearest targets and explode; from rank 10, an orbital beam.

Growth

+0.6% attack speed per level, up to +36%

Sign · Priority Target

Every 5th rocket of the signature weapon flies at an elite or boss nearby.

Story

Any hopeless situation is just a problem nobody has solved yet.

Dri

Spark After Sunset

A fragile fire mage with a 15% bonus to all damage. Exploding fireballs shine against enemies that bunch up. All that power costs her defense: keep your distance. The evolution chains targets together with phoenix fire.

Starting weapon
Living Flame
Strength
Powerful fire hits
Weakness
Low health and no armor
Health
100
Speed
155
Armor
0

Ability · E · Dawn Ember

Releases 8–14 fire sparks all around; the fire jumps between targets like a flame of the same rank.

Growth

+1% damage per level, up to +50%

Sign · Embers

Her fire sets enemies alight: 3 s, 12% of the hit per second; it refreshes and does not stack.

Story

When the last sun went out, she kept an ember in her palm.

Kesha

Tropical Optimist

A nimble fighter with banana boomerangs and a 15% luck bonus. Move so the throw and the return both cut through enemies. A scattered crowd means fewer hits. The evolution turns the boomerangs into exploding coconuts.

Starting weapon
Banana Boomerang
Strength
Pierces on the throw and on the return
Weakness
Has to line enemies up
Health
115
Speed
155
Armor
0

Ability · E · Scheduled Vacation

6–9 boomerangs (coconuts from rank 10); +18% speed and 2 HP/s healing for 4 seconds.

Growth

+1.5% luck per level, no cap

Sign · Lucky Ticket

Every 5th level, one upgrade card is at least Rare.

Story

He insists this is a vacation. Nobody argues anymore.

Lothar

The Quiet Side of the Abyss

A fast but fragile fighter with two green sickles. Once per wave, E unlocks a demon form for 8 seconds: more damage, speed and attack reach. Save the transformation for when you get surrounded.

Starting weapon
Green Sickles
Strength
Fast sickles and the demon form
Weakness
Low health, ability once per wave
Health
95
Speed
170
Armor
0

Ability · E · Demon Form

Once per wave: an abyssal burst, then for 8 seconds +65% damage, +22% movement, +35% attack speed and long-range sickles.

Growth

+0.5% damage per level, doubled in Demon Form (up to +30% / +60%)

Sign · Hunger

Killing an elite or mini-boss in Demon Form extends it by 1 s, up to +4 s per form.

Story

The smallest one in the circle casts the biggest shadow.

Dakimakura

Voice of the Loyal Pack

A summoner who never attacks himself. The wolf lunges at nearby enemies, the dragonfly shoots distant ones; growing the pack adds a bear, an owl and new companions. A solid health pool lets you reposition while the pets pick targets.

Starting weapon
Loyal Pack
Strength
Pets cover both short and long range
Weakness
Attacks depend on where the pets are
Health
120
Speed
148
Armor
0

Ability · E · Call of the Ancient Pack

A pack pulse hits nearby enemies; pack damage +65% for 4 seconds.

Growth

+1% pack damage per level, up to +50%

Sign · New Call

At level 30 a third wolf joins the pack, at level 60 a third dragonfly.

Story

His call is heard even by those who have forgotten human speech.

Vusik

Puppeteer of Iron Strings

A slow puppeteer with the biggest health pool and three points of armor. Two marionettes focus their blows on single enemies; a big crowd calls for care. The evolution adds two more puppets and shocks along the strings.

Starting weapon
Iron Strings
Strength
140 health, 3 armor and two marionettes
Weakness
The slowest hero, little area damage
Health
140
Speed
137
Armor
3

Ability · E · Don't Cut the Strings

Pulls ordinary enemies in, the strings strike at every marionette; +3 armor and +50% marionette damage for 4 seconds.

Growth

+2 max health per level

Sign · Thread Riposte

When hurt, the marionettes strike the attacker; 1 s cooldown.

Story

There are no skeletons in his closet. Only the ones who agreed to help.

Atrax

The Warlock's Last Toast

A warlock built for a long fight. Flasks leave caustic puddles, and his own elixir restores 6 health every 9 seconds. He lacks quick finishers: lead enemies through the potion trails. The evolution unleashes wide ghostly claws.

Starting weapon
Forbidden Elixir
Strength
Caustic puddles and regular healing
Weakness
Damage is spread out over time
Health
105
Speed
153
Armor
0

Ability · E · Last Toast

Heals 18–30 HP and smashes flasks all around; +18% damage and +1 HP/s for 5 seconds.

Growth

The elixir heals 0.15 more per level

Sign · Overflow

Healing above full health becomes a shield of up to 15% max health; it melts over 10 s.

Story

Nobody knows the recipe. Neither does he, but so far it works.

Sim-Sim

A Trace Between Shadows

The fastest and the most fragile hero. The Shadow Mark deals a heavy blow to a single target; E summons a shadow double for 6 seconds that repeats every Mark strike at 60% damage. Pick up area weapons for the crowd. The evolution hits up to three targets and deals 30% more damage to bosses.

Starting weapon
Shadow Mark
Strength
A powerful single-target strike and the shadow double
Weakness
90 health, no armor and weak crowd control
Health
90
Speed
175
Armor
0

Ability · E · Shadow Double

A shadow rises beside you for 6 seconds: it repeats every Shadow Mark strike on the same targets at 60% damage (no crits); with Double Midnight Dance the repeat slows.

Growth

+1% damage to elites and bosses per level, up to +60%

Sign · Execute

An ordinary enemy left below 12% health by the Shadow Mark dies at once; elites and bosses are immune.

Story

The shadow lingers for a moment. That is enough.

Igor

Painter of the Last Dawn

A hooded painter with staying power. His brushes smear paint and leave trails that hurt enemies. A big health pool makes up for his modest speed. Paint Spill empowers the brushes and spreads a living fresco underfoot.

Starting weapon
Dawn Brushes
Strength
Paint trails and a big health pool
Weakness
Modest speed, damage takes time
Health
135
Speed
140
Armor
1

Ability · E · Paint Spill

Empowers the brushes for 5 seconds and creates a living fresco; a shield absorbs 3 hits.

Growth

+1% duration and area of paint trails per level, up to +50%

Sign · Palette

Enemies standing on paint take +10% damage from every source.

Story

When the world lost its color, he simply took out his brushes.

Shchuks

Knot of Unbending Will

A sturdy fighter with a thick mustache and a long whip. Keeps enemies in front of him; every third strike releases a shockwave. Thunder Grip pulls ordinary enemies in but does not move bosses. Watch out for attacks from the sides.

Starting weapon
Whiskered Storm
Strength
Reach, rhythmic shockwaves and control
Weakness
Narrow arc and pauses between strikes
Health
125
Speed
150
Armor
2

Ability · E · Thunder Grip

Strikes all around and pulls ordinary enemies in; bosses stay in place.

Growth

+0.5% damage per ordinary enemy within 220; cap 10% +0.4% per level, at most 40%

Story

Any knot can be untied. This one he tied himself.

Simba

The Duel's Last Rose

A duelist in a hat with a rose between his teeth. The rapier lands strong, precise lunges; high speed helps him strike from the flank. Rose of the Winds speeds up attacks and briefly protects him. Low health and armor make getting surrounded dangerous.

Starting weapon
Duelist's Rose
Strength
Precise lunges and a fan of rapiers
Weakness
Low health and no armor
Health
95
Speed
165
Armor
0

Ability · E · Rose of the Winds

A whirl of petals strikes all around; +70% attack speed for 2 seconds, and the first second blocks damage.

Growth

+0.5% own critical chance per level (not from luck), up to +30%

Sign · Parry

Dashing through an enemy attack or projectile makes your next thrust deal double damage.

Story

He holds the rose while both hands are busy with fate.

Last Chance

Choose a hero, gather experience and combine weapons with tomes. Survive the waves, endure the Onslaught and face the World's Overlord.