Lunar Katana
Wide slashing strikes around the nearest target.
Legendary form · Crescent Whirlwind
Spinning lunar blades and a strike in every direction.
Last Chance
In Standard mode a run holds 3 weapons, 2 tomes and 3 stat types (Quick: 2/2/2 and one synthesis; Hardcore: 2/1/1, no syntheses). Repeat ranks use the slot already taken. Weapons, tomes and stats grow to rank 99: a weapon gets its legendary form at 10, boosts at 20 and 30, then extra damage every 10 ranks, a big jump at 50 and its peak at 99. Card rarity multiplies the rank gain; luck raises the chance of rare cards. Up to two compatible syntheses can be unlocked per run.
Wide slashing strikes around the nearest target.
Spinning lunar blades and a strike in every direction.
A long-reach circular strike with a compact staff.
Three compact reflections repeat the staff's circular strikes.
Poison clouds deal damage over time.
Infected enemies leave new poison clouds behind.
Homing shots with a small blast on impact.
A laser cuts through the crowd, rockets trigger explosions.
A fire projectile that explodes among enemies.
Meteor fire jumps between targets.
Comes back and pierces the line twice.
Heavy coconuts burst with a shockwave.
Two fast crescents at close range.
A circular strike and three flying sickles pierce enemies.
The wolf attacks up close, the dragonfly shoots from afar.
A bear and an owl join the pack.
Two marionettes strike enemies, guided by invisible strings.
Four marionettes link enemies with shocks along the strings.
Thrown flasks shatter and leave a caustic puddle.
Flask blasts come with a wide aura of ghostly claws.
One powerful strike at the nearest target.
Shadow doubles hit three targets; the mark deals 30% more damage to bosses.
Brush strokes leave paint trails that deal damage over time.
Three big brushes and wide living paint trails.
A long whip; every third strike releases a shockwave.
Wide thunder strikes pull ordinary enemies in without moving bosses.
A precise rapier lunge pierces enemies in a narrow line.
A fan of five piercing rapiers leaves petals behind.
More XP gained; at rank 20 the tome gathers XP from time to time. Stronger perks at ranks 10 and 20.
More gold; at rank 20 enemies drop extra coins. Stronger perks at ranks 10 and 20.
More damage overall; at rank 20 +10% damage to bosses. Stronger perks at ranks 10 and 20.
Boosts all-round stats; at rank 20 it grants a short protective ward from time to time. Stronger perks at ranks 10 and 20.
Restores health; at rank 20 leveling up heals more. Stronger perks at ranks 10 and 20.
Speeds up attacks; at rank 20 abilities recharge 10% faster. Stronger perks at ranks 10 and 20.

More projectiles, strikes and companion attacks per volley; at rank 10 +1 at once, at rank 20 every 4th volley is doubled. Stronger perks at ranks 10 and 20.

Wider radius and range of attacks, fields and auras; at rank 10 knockback +20%, at rank 20 fields and auras +10% area. Stronger perks at ranks 10 and 20.

Clouds, puddles, trails, petals, summons and buffs last longer; at rank 10 E lasts 10% longer, at rank 20 buffs from the ground +2 s. Stronger perks at ranks 10 and 20.

Your own crit chance (shared cap 60%) and crit power; at rank 10 crits ×1.8, at rank 20 part of the crits above the cap strike ×3. Stronger perks at ranks 10 and 20.

Hits sometimes heal 1 HP (no more than 3% of health per second); at rank 10 elites heal 5% HP, at rank 20 the chance is ×2 after a crit. Stronger perks at ranks 10 and 20.

More enemies and elites, with more health; more XP and gold. Not available in Hardcore, half strength in Quick; at rank 10 elites give ×2 XP, at rank 20 a mini-boss leaves an extra chest. Stronger perks at ranks 10 and 20.
Compatible items combine both ingredients and keep the higher rank. Synthesis availability and the number of combinations depend on the mode.

Lunar Katana + Staff of Reflections
Lunar slashes and circular reflections attack together; every third attack releases an extra crescent.

Homing shots and leaping flame fire as one volley; the blast leaves a short fire trail.

Sickles cut through the crowd, the mark picks a strong target; the shadow trail slows ordinary enemies.

Tome of Wisdom + Tome of Treasure
XP and gold grow together; every 30 seconds the codex gathers loot with a Magnet Call.

Tome of Wrath + Tome of Swiftness
Power and attack speed grow together; every 10 kills unlock a short Fury.

Tome of Life + Tome of Harmony
Regeneration and harmony are joined; every 8 kills restore some health and grant one protective ward.

Banana Boomerang + Tome of Wrath
Boomerangs carry the tome's wrath and split into piercing shards on the way back.

Poison and healing share one garden: damage dealt by the cloud restores a little health at a capped rate.

Harmony empowers the pack; its strike comes with a runic pulse around the hero.

Iron Strings + Tome of Treasure
The marionettes take on the Tome of Treasure: strikes link nearby targets, kills sometimes leave a coin.

The Tome of Wisdom keeps the paint: trails last longer and kills sometimes leave an XP shard.

Whiskered Storm + Tome of Swiftness
The whip takes on the tome's tempo; every third strike forks thunder between nearby targets.

The katana takes on the tome's thirst; every third crescent swing heals on its hits.

Staff of Reflections + Tome of Reach
The staff takes on the tome's reach; reflections appear from the first rank and strike a circle twice as wide.

Pocket Rocket + Tome of Multitude
The rockets take on the tome's multitude; every volley fans out a swarm of homing mini-rockets.

The flame takes on the tome's ages; a burning puddle stays where the blast hit.

Green Sickles + Tome of Multitude
The sickles take on the tome's multitude; every volley sends sickles circling around the hero.

Forbidden Elixir + Tome of Dusk
The flasks take on the tome's dusk; an enemy that dies in a flask puddle gives double XP.

Shadow Mark + Tome of the Keen Edge
The mark takes on the tome's keen edge; its strike is always critical.

Duelist's Rose + Tome of the Keen Edge
The rapier takes on the tome's keen edge; a critical thrust releases an extra rapier.

Tome of Multitude + Tome of Reach
Multitude and reach together: +1 amount and +10% area; every 20 seconds a storm strikes nearby enemies with lightning.

Tome of the Keen Edge + Tome of Thirst
Keen edge and thirst together; critical hits always heal.

Ages and dusk together: slows and weakening on enemies last longer, and you gain more XP.
Choose a hero, gather experience and combine weapons with tomes. Survive the waves, endure the Onslaught and face the World's Overlord.